Examples tagged with adaptive

Select an example to explore it in the playground.

Beginner - Introductory Models
Intermediate - Classic Dynamics

Dynamic Difficulty Adjustment

Adaptive encounters that track win rate to keep players challenged.

Level: Intermediate

gameplayreinforcing-loopbalancing-loopadaptivegame

  • Stocks: skill, difficulty, retention
  • Flows: practice gains, difficulty adaptation
  • Feedback Loops: skill improvement (reinforcing), challenge tuning (balancing)
  • Probes: skill, difficulty, win_rate, frustration, retention
Advanced - Complex Simulations