Examples tagged with adaptive

Select an example to explore it in the playground.

Beginner - Introductory Models
Intermediate - Classic Dynamics

Dynamic Difficulty Adjustment

Adaptive encounters that track win rate to keep players challenged.

Level:Intermediate

gameplayreinforcing-loopbalancing-loopadaptivegame

  • Stocks:skill, difficulty, retention
  • Flows:practice gains, difficulty adaptation
  • Feedback Loops:skill improvement (reinforcing), challenge tuning (balancing)
  • Probes:skill, difficulty, win_rate, frustration, retention
Advanced - Complex Simulations