Collections
Reliability & Maintenance
Simulations of component failure, preventive maintenance and breakdown recovery.
Game Dynamics
Game-theory and gameplay examples showing how rules, chance and matchmaking influence strategy.
Control Systems & Delays
Feedback control examples that contend with time delays on the path to a goal.
Cellular Automata
Simple grid rules that evolve to complex behavior, from chaos to universal computation.
Examples
Fishery Simulation
A fishery simulation of stocks, flows, and feedback loops managing fish populations.
population
quota
Matchmaking Queue
Simulates skill-based matchmaking with adjustable buckets, skill delta and max wait.
queue_len
avg_wait
Game of Life
Conway's Game of Life: a random soup self-organizes into still-lifes, blinkers, and gliders — global order from one local rule.
alive
changed
final frame
First-Price vs. Vickrey Auctions
Repeated sealed-bid auctions comparing first-price and Vickrey rules with learning agents.